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objnam.c
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Wrap
C/C++ Source or Header
|
1988-07-24
|
14KB
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683 lines
/* SCCS Id: @(#)objnam.c 2.3 88/01/21
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
#include "hack.h"
#define Sprintf (void) sprintf
#define Strcat (void) strcat
#define Strcpy (void) strcpy
#define PREFIX 15
extern char *eos();
extern int bases[];
char *
strprepend(s,pref) register char *s, *pref; {
register int i = strlen(pref);
if(i > PREFIX) {
pline("WARNING: prefix too short.");
return(s);
}
s -= i;
(void) strncpy(s, pref, i); /* do not copy trailing 0 */
return(s);
}
char *
sitoa(a) int a; {
static char buf[13];
Sprintf(buf, (a < 0) ? "%d" : "+%d", a);
return(buf);
}
char *
typename(otyp)
register int otyp;
{
static char buf[BUFSZ];
register struct objclass *ocl = &objects[otyp];
register char *an = ocl->oc_name;
register char *dn = ocl->oc_descr;
register char *un = ocl->oc_uname;
register int nn = ocl->oc_name_known;
switch(ocl->oc_olet) {
case POTION_SYM:
Strcpy(buf, "potion");
break;
case SCROLL_SYM:
Strcpy(buf, "scroll");
break;
case WAND_SYM:
Strcpy(buf, "wand");
break;
#ifdef SPELLS
case SPBOOK_SYM:
Strcpy(buf, "spellbook");
break;
#endif
case RING_SYM:
Strcpy(buf, "ring");
break;
default:
if(nn) {
Strcpy(buf, an);
if(otyp >= TURQUOISE && otyp <= JADE)
Strcat(buf, " stone");
if(un)
Sprintf(eos(buf), " called %s", un);
if(dn)
Sprintf(eos(buf), " (%s)", dn);
} else {
Strcpy(buf, dn ? dn : an);
if(ocl->oc_olet == GEM_SYM)
Strcat(buf, " gem");
if(un)
Sprintf(eos(buf), " called %s", un);
}
return(buf);
}
/* here for ring/scroll/potion/wand */
if(nn)
Sprintf(eos(buf), " of %s", an);
if(un)
Sprintf(eos(buf), " called %s", un);
if(dn)
Sprintf(eos(buf), " (%s)", dn);
return(buf);
}
char *
xname(obj)
register struct obj *obj;
{
static char bufr[BUFSZ];
register char *buf = &(bufr[PREFIX]); /* leave room for "17 -3 " */
register int nn = objects[obj->otyp].oc_name_known;
register char *an = objects[obj->otyp].oc_name;
register char *dn = objects[obj->otyp].oc_descr;
register char *un = objects[obj->otyp].oc_uname;
register int pl = (obj->quan != 1);
#ifdef KAA
if(!obj->dknown && !Blind && obj->olet != WEAPON_SYM) obj->dknown=1;
#else
if(!obj->dknown && !Blind) obj->dknown = 1; /* %% doesnt belong here */
#endif
switch(obj->olet) {
case AMULET_SYM:
Strcpy(buf, (obj->spe < 0 && obj->known)
? "cheap plastic imitation of the " : "");
Strcat(buf,"Amulet of Yendor");
break;
case TOOL_SYM:
if(!nn) {
Strcpy(buf, dn);
break;
}
Strcpy(buf,an);
break;
case FOOD_SYM:
if(obj->otyp == DEAD_HOMUNCULUS && pl) {
pl = 0;
Strcpy(buf, "dead homunculi");
break;
}
/* fungis ? */
#ifdef KAA /* The fungus mistake was a D&D holdover. */
if(obj->otyp == DEAD_VIOLET_FUNGUS && pl) {
pl = 0;
Strcpy(buf, "dead violet fungi");
break;
}
#endif
/* fall into next case */
case WEAPON_SYM:
if(obj->otyp == WORM_TOOTH && pl) {
pl = 0;
Strcpy(buf, "worm teeth");
break;
}
if(obj->otyp == CRYSKNIFE && pl) {
pl = 0;
Strcpy(buf, "crysknives");
break;
}
/* fall into next case */
case ARMOR_SYM:
case CHAIN_SYM:
case ROCK_SYM:
Strcpy(buf,an);
break;
case BALL_SYM:
Sprintf(buf, "%sheavy iron ball",
(obj->owt > objects[obj->otyp].oc_weight) ? "very " : "");
break;
case POTION_SYM:
if(nn || un || !obj->dknown) {
Strcpy(buf, "potion");
if(pl) {
pl = 0;
Strcat(buf, "s");
}
if(!obj->dknown) break;
if(un) {
Strcat(buf, " called ");
Strcat(buf, un);
} else {
Strcat(buf, " of ");
Strcat(buf, an);
}
} else {
Strcpy(buf, dn);
Strcat(buf, " potion");
}
break;
case SCROLL_SYM:
Strcpy(buf, "scroll");
if(pl) {
pl = 0;
Strcat(buf, "s");
}
if(!obj->dknown) break;
if(nn) {
Strcat(buf, " of ");
Strcat(buf, an);
} else if(un) {
Strcat(buf, " called ");
Strcat(buf, un);
} else {
Strcat(buf, " labeled ");
Strcat(buf, dn);
}
break;
case WAND_SYM:
if(!obj->dknown)
Sprintf(buf, "wand");
else if(nn)
Sprintf(buf, "wand of %s", an);
else if(un)
Sprintf(buf, "wand called %s", un);
else
Sprintf(buf, "%s wand", dn);
break;
#ifdef SPELLS
case SPBOOK_SYM:
if(!obj->dknown)
Sprintf(buf, "spellbook");
else if(nn)
Sprintf(buf, "spellbook of %s", an);
else if(un)
Sprintf(buf, "spellbook called %s", un);
else
Sprintf(buf, "%s spellbook", dn);
break;
#endif
case RING_SYM:
if(!obj->dknown)
Sprintf(buf, "ring");
else if(nn)
Sprintf(buf, "ring of %s", an);
else if(un)
Sprintf(buf, "ring called %s", un);
else
Sprintf(buf, "%s ring", dn);
break;
case GEM_SYM:
if(!obj->dknown) {
Strcpy(buf, "gem");
break;
}
if(!nn) {
#ifdef KAA
if(un) {
if (!pl) Sprintf(buf,"gem called %s",un);
else Sprintf(buf,"gems called %s",un);
pl=0;
} else
#endif
Sprintf(buf, "%s gem", dn);
break;
}
Strcpy(buf, an);
if(obj->otyp >= TURQUOISE && obj->otyp <= JADE)
Strcat(buf, " stone");
break;
default:
Sprintf(buf,"glorkum %c (0%o) %u %d",
obj->olet,obj->olet,obj->otyp,obj->spe);
}
if(pl) {
register char *p;
for(p = buf; *p; p++) {
if(!strncmp(" of ", p, 4)) {
/* pieces of, cloves of, lumps of */
register int c1, c2 = 's';
do {
c1 = c2; c2 = *p; *p++ = c1;
} while(c1);
goto nopl;
}
}
p = eos(buf)-1;
if(*p == 's' || *p == 'z' || *p == 'x' ||
(*p == 'h' && p[-1] == 's'))
Strcat(buf, "es"); /* boxes */
else if(*p == 'y' && !index(vowels, p[-1]))
Strcpy(p, "ies"); /* rubies, zruties */
else
Strcat(buf, "s");
}
nopl:
if(obj->onamelth) {
Strcat(buf, " named ");
Strcat(buf, ONAME(obj));
}
return(buf);
}
char *
doname(obj)
register struct obj *obj;
{
char prefix[PREFIX];
register char *bp = xname(obj);
if(obj->quan != 1)
Sprintf(prefix, "%u ", obj->quan);
else
Strcpy(prefix, "a ");
if((obj->cursed && obj->known))
Strcat(prefix, "cursed ");
switch(obj->olet) {
case AMULET_SYM:
if(strncmp(bp, "cheap ", 6))
Strcpy(prefix, "the ");
break;
case ARMOR_SYM:
if(obj->owornmask & W_ARMOR)
Strcat(bp, " (being worn)");
/* fall into next case */
case WEAPON_SYM:
if(obj->known) {
#ifdef KAA
/* dknown is special for weapons */
if(obj->dknown && obj->olet == WEAPON_SYM)
Strcat(prefix,"blessed ");
#endif
Strcat(prefix, sitoa(obj->spe));
Strcat(prefix, " ");
}
break;
#ifdef MARKER
case TOOL_SYM: /* temp. hack by GAN 11/18/86 */
if(obj->owornmask & W_TOOL) { /* blindfold or badge */
Strcat(bp, " (being worn)");
break;
}
if(!(obj->otyp == MAGIC_MARKER || obj->otyp == LAMP)) break;
/* if marker or lamp fall trough to show charges */
#endif
case WAND_SYM:
if(obj->known)
Sprintf(eos(bp), " (%d)", obj->spe);
break;
case RING_SYM:
if(obj->owornmask & W_RINGR) Strcat(bp, " (on right ");
if(obj->owornmask & W_RINGL) Strcat(bp, " (on left ");
if(obj->owornmask & W_RING) {
if (humanoid(u.usym)) Strcat(bp, "hand)");
else Strcat(bp, "paw)");
}
if(obj->known && (objects[obj->otyp].bits & SPEC)) {
Strcat(prefix, sitoa(obj->spe));
Strcat(prefix, " ");
}
break;
}
if(obj->owornmask & W_WEP) {
Strcat(bp, " (weapon in ");
if (humanoid(u.usym)) Strcat(bp, "hand)");
else Strcat(bp, "paw)");
}
if(obj->unpaid)
Strcat(bp, " (unpaid)");
if(!strcmp(prefix, " a ") && index(vowels, *bp))
Strcpy(prefix, " an ");
bp = strprepend(bp, prefix);
return(bp);
}
/* used only in fight.c (thitu) */
setan(str,buf)
register char *str,*buf;
{
if(index(vowels,*str))
Sprintf(buf, "an %s", str);
else
Sprintf(buf, "a %s", str);
}
char *
aobjnam(otmp,verb) register struct obj *otmp; register char *verb; {
register char *bp = xname(otmp);
char prefix[PREFIX];
if(otmp->quan != 1) {
Sprintf(prefix, "%u ", otmp->quan);
bp = strprepend(bp, prefix);
}
if(verb) {
/* verb is given in plural (i.e., without trailing s) */
Strcat(bp, " ");
if(otmp->quan != 1)
Strcat(bp, verb);
else if(!strcmp(verb, "are"))
Strcat(bp, "is");
else {
Strcat(bp, verb);
Strcat(bp, "s");
}
}
return(bp);
}
char *
Doname(obj)
register struct obj *obj;
{
register char *s = doname(obj);
if('a' <= *s && *s <= 'z') *s -= ('a' - 'A');
return(s);
}
char *wrp[] = { "wand", "ring", "potion", "scroll", "gem"
#ifdef SPELLS
, "spellbook"
#endif
};
char wrpsym[] = { WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM
#ifdef SPELLS
, SPBOOK_SYM
#endif
};
struct obj *
readobjnam(bp) register char *bp; {
register char *p;
register int i;
int cnt, spe, spesgn, typ, heavy;
char let;
char *un, *dn, *an;
#ifdef KAA
int blessed=0;
#endif
/* int the = 0; char *oname = 0; */
cnt = spe = spesgn = typ = heavy = 0;
let = 0;
an = dn = un = 0;
for(p = bp; *p; p++) /* set the string to lower case */
if('A' <= *p && *p <= 'Z') *p += 'a'-'A';
if(!strncmp(bp, "the ", 4)){
/* the = 1; */
bp += 4;
} else if(!strncmp(bp, "an ", 3)){
cnt = 1;
bp += 3;
} else if(!strncmp(bp, "a ", 2)){
cnt = 1;
bp += 2;
}
if(!cnt && digit(*bp)){
cnt = atoi(bp);
while(digit(*bp)) bp++;
while(*bp == ' ') bp++;
}
if(!cnt) cnt = 1; /* %% what with "gems" etc. ? */
#ifdef KAA
if(!strncmp(bp, "blessed ",8)) {
blessed=1;
bp += 8;
}
#endif
if(*bp == '+' || *bp == '-'){
spesgn = (*bp++ == '+') ? 1 : -1;
spe = atoi(bp);
while(digit(*bp)) bp++;
while(*bp == ' ') bp++;
} else {
p = rindex(bp, '(');
if(p) {
if(p > bp && p[-1] == ' ') p[-1] = 0;
else *p = 0;
p++;
spe = atoi(p);
while(digit(*p)) p++;
if(strcmp(p, ")")) spe = 0;
else spesgn = 1;
}
}
/* now we have the actual name, as delivered by xname, say
green potions called whisky
scrolls labeled "QWERTY"
egg
dead zruties
fortune cookies
very heavy iron ball named hoei
wand of wishing
elven cloak
*/
for(p = bp; *p; p++) if(!strncmp(p, " named ", 7)) {
*p = 0;
/* oname = p+7; */
}
for(p = bp; *p; p++) if(!strncmp(p, " called ", 8)) {
*p = 0;
un = p+8;
}
for(p = bp; *p; p++) if(!strncmp(p, " labeled ", 9)) {
*p = 0;
dn = p+9;
}
/* first change to singular if necessary */
if(cnt != 1) {
/* find "cloves of garlic", "worthless pieces of blue glass" */
for(p = bp; *p; p++) if(!strncmp(p, "s of ", 5)){
while(*p = p[1]) p++;
goto sing;
}
/* remove -s or -es (boxes) or -ies (rubies, zruties) */
p = eos(bp);
if(p[-1] == 's') {
if(p[-2] == 'e') {
if(p[-3] == 'i') {
#ifdef KAA
if(!strcmp(p-7, "cookies") || !strcmp(p-4, "pies"))
#else
if(!strcmp(p-7, "cookies"))
#endif
goto mins;
Strcpy(p-3, "y");
goto sing;
}
/* note: cloves / knives from clove / knife */
if(!strcmp(p-6, "knives")) {
Strcpy(p-3, "fe");
goto sing;
}
/* note: nurses, axes but boxes */
if(!strcmp(p-5, "boxes")) {
p[-2] = 0;
goto sing;
}
}
mins:
p[-1] = 0;
} else {
if(!strcmp(p-9, "homunculi")
#ifdef KAA
|| !strcmp(p-5, "fungi")
#endif
) {
Strcpy(p-1, "us"); /* !! makes string longer */
goto sing;
}
if(!strcmp(p-5, "teeth")) {
Strcpy(p-5, "tooth");
goto sing;
}
/* here we cannot find the plural suffix */
}
}
sing:
if(!strcmp(bp, "amulet of yendor")) {
typ = AMULET_OF_YENDOR;
goto typfnd;
}
if(!strcmp(bp, "ring mail")){ /* Note: ring mail is not a ring ! */
let = ARMOR_SYM;
an = bp;
goto srch;
}
#ifdef SHIRT
if (!strcmp(bp, "hawaiian shirt")) {
*(bp) = 'H';
an = bp;
goto srch;
}
#endif
p = eos(bp);
/* #if defined(KOPS) && !defined(KJSMODS) */
#ifdef KOPS
# ifndef KJSMODS
if (!strcmp(p-3, "kop")) {
*(p-3) = 'K';
an = bp;
goto srch;
}
# endif
#endif
for(i = 0; i < sizeof(wrpsym); i++) {
register int j = strlen(wrp[i]);
if(!strncmp(bp, wrp[i], j)){
let = wrpsym[i];
bp += j;
if(!strncmp(bp, " of ", 4)) an = bp+4;
/* else if(*bp) ?? */
goto srch;
}
if(!strcmp(p-j, wrp[i])){
let = wrpsym[i];
p -= j;
*p = 0;
if(p[-1] == ' ') p[-1] = 0;
dn = bp;
goto srch;
}
}
if(!strcmp(p-6, " stone")){
p[-6] = 0;
let = GEM_SYM;
an = bp;
goto srch;
}
#ifdef KAA
if(!strcmp(p-10, "gold piece") || !strcmp(p-7, "zorkmid")) {
if (cnt > 5000) cnt=5000;
if (cnt < 1) cnt=1;
pline("%d gold piece%s.", cnt, cnt==1 ? "" : "s");
u.ugold += cnt;
flags.botl=1;
return(0);
}
#endif
if(!strcmp(bp, "very heavy iron ball")){
heavy = 1;
typ = HEAVY_IRON_BALL;
goto typfnd;
}
an = bp;
srch:
if(!an && !dn && !un)
goto any;
i = 1;
if(let) i = bases[letindex(let)];
while(i <= NROFOBJECTS && (!let || objects[i].oc_olet == let)){
register char *zn = objects[i].oc_name;
if(!zn) goto nxti;
if(an && strcmp(an, zn))
goto nxti;
if(dn && (!(zn = objects[i].oc_descr) || strcmp(dn, zn)))
goto nxti;
if(un && (!(zn = objects[i].oc_uname) || strcmp(un, zn)))
goto nxti;
typ = i;
goto typfnd;
nxti:
i++;
}
any:
if(!let) let = wrpsym[rn2(sizeof(wrpsym))];
typ = probtype(let);
typfnd:
{ register struct obj *otmp;
extern struct obj *mksobj();
let = objects[typ].oc_olet;
otmp = mksobj(typ);
if(heavy) otmp->owt += 15;
if(cnt > 0 && index("%?!*)", let) &&
(cnt < rnd(6) ||
#ifdef WIZARD
wizard ||
#endif
#ifdef KAA
(let == WEAPON_SYM && typ <= ROCK && cnt <= 20)
#else
(let == WEAPON_SYM && typ <= ROCK && cnt < 20)
#endif
)) otmp->quan = cnt;
if(spe > rnd(5) && spe > otmp->spe) {
#ifdef WIZARD
if(!wizard)
#endif
spe = 0;
} else if(let == WAND_SYM)
spe = otmp->spe;
#ifdef KAA
if(let==WEAPON_SYM && blessed) {
if(u.uluck < 0) otmp->cursed=1;
else otmp->dknown=1;
}
#endif
if(spe > 2 && u.uluck < 0)
spesgn = -1;
if(let != WAND_SYM && spesgn == -1)
spe = -spe;
if(let == BALL_SYM)
spe = 0;
else if(let == AMULET_SYM)
spe = -1;
else if(typ == WAN_WISHING && rn2(10))
spe = (rn2(10) ? -1 : 0);
#ifdef MARKER
else if(typ == MAGIC_MARKER)
spe = rn1(50,50);
#endif
else if(typ == LAMP)
spe = rnd(10);
else if(typ == MAGIC_LAMP)
spe = 1;
otmp->spe = spe;
if(spesgn == -1)
otmp->cursed = 1;
return(otmp);
}
}